Appears in the BJS tree hieararchy as a transform node whose position is controller by a Rapier CharacterController
The Kinematic Character Controller will emit the proper ray-casts and shape-casts to adjust the user-defined trajectory based on obstacles.
The well-known move-and-slide operation is the main feature of a character controller.
Appears in the BJS tree hieararchy as a transform node whose position is controller by a Rapier CharacterController The Kinematic Character Controller will emit the proper ray-casts and shape-casts to adjust the user-defined trajectory based on obstacles. The well-known move-and-slide operation is the main feature of a character controller.